When adding walls etc to mark out buildings in cities, towns etc, I find that I can easily add walls that denote the outline of the building, and so block line of sight beyond the building, but these also block the building itself. The consequence is that players can't tell that there is a building there, as the opaque line type blocks that.
Ideally we need a new line type, which is a Blocking Object line. These allow you to see the image of the area they enclose, but block line of sight beyond the enclosed area.
I think it may be possible to create this effect with Foreground, but that's not so great when using existing battlemap images, unless one has an advanced image editor and the time to set it up. The Blocking Object type allows rapid line of sight on existing maps with no editing of the image file.
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It doesn't really do what I need, as it barely shows the blocked content. Maybe if the opacity could be set it might allow a degree of control.
The other way to do it, though, would be to have a Reveal Tile type, which forces display of the underlying image regardless of the status of lines.