Skirmish! VT - Kickstarter preview page

Smitemeister
Administrator
Smitemeister
edited July 2016 in News and Announcements
The new kickstarter preview page is on-line now. However, it is still a work in progress. We are missing some images and an updated video yet and we need to find a way to make the whole page appear a bit more tidy. However, the first goal is as good as complete. Stretch goals will be prepared next.

Also, I am going through the list of user suggestions as I post this to check which of the suggestions have yet to be listed on the campaign page. So, if your suggestion is not listed under features/plug-ins, don't fret: it probably will appear as I am updating the page. smile

For now here is the preview page:
https://www.kickstarter.com/projects/1569088261/1746585226?token=4fa94be2

Don't forget to leave your feedback regarding pledge levels, content, etc.

Your feedback matters! wink
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Comments

  • Kepli
    Kepli
    Member Member
    The art looks great.
    Will check back often :)
  • Smitemeister
    Smitemeister
    Administrator Administrator
    Thanks, still working on it :smile:

    We know it's an ambitious project but it's definately doable and we are hoping / preparing for a successful funding within the first week, so we can go further and realize as many stretch goals as possible.
  • Knucklehead
    Knucklehead
    Member edited July 2016 Member
    Hi guys!

    The new KS-page looks very nice IMO, great job! Only have some very minor questions and possible suggestions:


    - If you have locked in the f2p business model and are 100% dedicated to it, I would suggest mentioning it higher up on the page. It will probably be crucial info to many backers (perhaps even the deciding factor for some) and most certainly a good selling point to advertise as clearly as possible. You could for example mention it as early as in the "What is Skirmish! VT?" introduction, that the basic version is free-to-play, with some additional features being available trough a subscription-based Pro version.


    - Sorry if I missed this and it's already implemented, but is or will the KS version of Skirmish! be D&D 5e ready? By this I mean having the D&D 5e rules integrated with character sheets and so on. I bring this up since I couldn't find any mention of it on the KS page. If it is in, then you should mention it, as it would be a great selling point for Skirmish! to be able to run a D&D 5e game from the get go. D&D 5e not only being the latest version of a very popular system, but it also fits the fantasy content you've already made available. If it's not in and if it's not too much work to implement, I would at least consider it as it might be a considerable factor for attracting backers.


    - Graphics look great and I only have a minor nitpick: In the "Content Packs" section, the brown banners on the left hand side that indicate which packs are free or free for backers, are a tad unclear in terms of which specific packs they are referring to. I would suggest moving them down a bit vertically so that they cover both the title and the description of the pack, something like this (note where the top and bottom borders of the "Free!" banner is in relation to the title and description, its full height "covers" both of them vertically):
    _____
              | Civ 2 - Castle
    Free! |        
    _____ | Extensive set of modular castle walls.


    - Seems like you're completely skipping having any stretch goals this time? If you go that route, then as I see it you will lack the benefits from the motivation of reaching the next goal when it comes to generating new backers, but on the other hand, including all these features instead of locking them behind stretch goals, is in itself a selling point. I'm guessing the idea is that the the amount of features you offer, will compensate for the driving force of the stretch goals. If this is the case (and if it already hasn't been implemented), then I do think you should consider making Skirmish! D&D 5e feature ready from the get go, as that IMO would add considerably to the selling point in terms of included features.


    Anyway, just my 2 cents and what I can think of right now. Again, the new KS page looks great, so kudos to you on a job well done. Also, my apologies in advance if I missed some features already in (like D&D 5e support), I must admit it was a while now since I used Skirmish!, so please take that into account.

    /K5e
  • Smitemeister
    Smitemeister
    Administrator edited July 2016 Administrator
    Thanks for your feedback. Let's see:

    1. Good point about mentioning our free to play model earlier. Will do that.
    2. We plan to supply a ready-to-play templates for popular game systems (character sheets / plug-in settings). I need to work that into the character stats plug-in gfx.
    3. I'll see to it that the "free" and "free for backers" labels will be assigned more clearly.
    4. We are not skipping stretch goals, they have not been added yet as for some functions it is still undecided where they will be placed. We're still moving features back and forth between main and stretch goals to balance the initial funding level, however it is important to us that the main goal in itself is a complete, fully working product that can be used whether or not stretch goals have been achieved.

    Please check back later for an updated page. :>
  • Knucklehead
    Knucklehead
    Member Member
    Sounds great man, looking forward to the new Kickstarter campaign!

    Guess the only remaining question now is, which backer tier to pick. B)

    Cheers

    /K
  • CJ569
    CJ569
    Member Member
       I feel that some details should be added in about the Free-2-Play vs the Pro. My main concern is that will the players need to be Pro like the DM to witness the features they laid out for them, or will the players be able to play the session but aren't allowed access to these features if they decided to create a game of their own later?
       I ask cuss other Virtual Table Tops I've seen, sometimes, will segregate Free from the Pros or they will allow them to play with each other but it limits them. I guess what I'm asking is;

    • Will Free-2-Play players be able to enjoy the full experience a Dungeon Master on Pro can offer in the game?

       If yes this can be a great selling point. ;)
  • Smitemeister
    Smitemeister
    Administrator edited July 2016 Administrator
    Mmmh, it's written on the preview page: only the server owner needs to be subscribed in order for all players to enjoy the subscriber benefits as long as they're connected to his/her server.

    Maybe I need to put it in BOLD letters :smile: 
  • cyderak
    cyderak
    Member Member
    Is there going to be an offline version sold for us users who want to use Skirmish for presenting maps on a digital game table?

    I'd pay for expansion "map" and "object" packs separately.
  • xavi
    xavi
    Administrator Administrator
    What do you mean by "offline" version?
  • cyderak
    cyderak
    Member Member
    A version I could use with my digital game table to present maps.

    It would'nt need online access except to update the software occasionally.

    I have seen a bunch of people who have built similar game tables so there might be a market for it.
  • Smitemeister
    Smitemeister
    Administrator Administrator
    You mean, you have something like a table with the center piece being a built-in TV screen? Some users here already use Skirmish! in that kind of set up and if we get to add touch screen support it should be even more feasible. I personally dont see a reason why you shouldn't be able to use Skirmish! like that. :)

    But maybe you have a different idea entirely. If so, maybe you could give us examples of what you expect Skirmish! to do in your preferred setup.
  • Knucklehead
    Knucklehead
    Member edited July 2016 Member
    The fact that Skirmish! can be run offline without needing an a internet connection (in what I think you guys call LAN mode?), should probably be mentioned on the KS page as a feature.

    Anyone who doesn't already know this fact, might currently make the false assumption that Skirmish! requires you to be connected to the internet at all times for it to even run.

    The use of digital setups (like the ones you mentioned) seems to become more and more common at the physical tables, which means it might be a potential selling point to some.

    A small addition to the description of the Server/Client setup of Skirmish! mentioning this would probably be enough, just something that makes its offline/LAN possibilities clear.
     
    /K
  • xavi
    xavi
    Administrator edited July 2016 Administrator
    Well, to be exact it is not 100% offline, your server/client need to be online at login time and when joining a game. After all clients are inside the server neither the server nor the clients need to be online anymore (unless some new client want to join/rejoin afterwards of course).

    Either way, the bandwidth needed to run if all clients are under the same lan/computer as the server is minimal. In that case only a few KB would need to go over the internet at login/join time, so it can be used over a metered connection (such as a mobile phone in tethering mode) without too much trouble.
  • theboynurse
    theboynurse
    Member Member
    Looks fantastic. Have nothing valuable to say really- just excited about this product- looking forward to backing it.
  • MadBeard
    MadBeard
    Member Member
    Hi there. I just found out about Skirmish! and I really like what is presented so far. I'm using various VTTs for many years and hope that this one is going to unite best things from rest of VTTs out there :)
    I'm curios about something. Is it just me or is something wrong with KS link?
    Link redirects me to KS homepage. Maybe preview page "expired" or something?

    Also in the store on my newly created account, says that beta server and client will expire on 08/01/2016 which is today and I just registered and downloaded both clients.
    Does that means that free beta is over today and I don't have time to try it?

    Nevertheless I look forward to KS campaign and I probably back it if I see that you have implemented a good way to organize campaigns and assets (map, tokens etc) because I usually run several campaigns so I need good organization tools.

  • Smitemeister
    Smitemeister
    Administrator Administrator
    Hi, the ks preview page will be up again this week with some final adjustments.

    About the beta: it will continue for a few more weeks, I just noticed it is down due to an automation bug in our system. It will be resolved tomorrow.
  • Knucklehead
    Knucklehead
    Member Member
    @Xavi:

    That information  (specific details about online requirements and exactly what it entails) will probably be very important to a lot of potential backers, so it might be something to mention in detail somewhere on the main Kickstarter page.

    It's my experience that the more specifics you can give about a product on its main Kickstarter page, the more of a professional impression a potential backer will get.

    Granted, you might not be able to cover every single detail, but I'm guessing any online/offline and other requirements for running the tool would be very high on the list.

    You don't want to miss any potential backers as a result of them feeling they didn't get the information they needed straight away.

    Some people are suprprisingly lazy and would simply just disregard a Kickstarter altogether rather than having investigate some information themselves. :p

    Sorry if I'm just stating the bloody obvious stuff here, I know I've made a lot of suggestions that have turned out to be completely redundant (sorry about that), but I'm just throwing all I can think of at you just in case.

    Please rest assured I only have good intentions, as I just wish Skirmish! as successful a Kickstarter campaign as possible because I feel it deserves it.  <3

    /K
  • MadBeard
    MadBeard
    Member Member
    Thanks for the info Smitemeister.
    If you'll accept suggestions, I'll write few sentences what could be good to implement into Skirmish based on my experience with other VTTs in couple of days.
  • simonjhudson
    simonjhudson
    Member Member
    I can't find the KS page. The link just takes me to the Kickstarter home page. Can anyone help point me in the right direction or indicate how to find it via Kickstarter itself?
  • Smitemeister
    Smitemeister
    Administrator edited August 2016 Administrator
    Hi Simon, the kickstarter preview will be back on-line within the next 24 hours. We'll post an announcement when its up.
  • Smitemeister
    Smitemeister
    Administrator Administrator
    Oh and MadBeard: We always accept suggestions! :blush: 
  • Smitemeister
    Smitemeister
    Administrator Administrator
    The updated kickstarter draft page is now online: https://www.kickstarter.com/projects/1569088261/1746585226?token=95ebd574
  • Exxar
    Exxar
    Member Member
    Hi there, as a software developer I'm primarily interested in Skirmish because I see it as the most extendable/customizable VTT currently on the market. As far as I know it's the only VTT customizable via a proper programming language and that has me pretty excited since I have been more or less disappointed by all other currently available solutions. I do have a couple questions before I can decide to back you though:

    1. Will we be able to fully hook into the VTT (UI, other existing core functionality...) via the plugin API? For example, in case the inventory plugin stretch goal isn't reached, will we be able to implement it ourselves? 

    2. Do you already have plans for the event that you and your servers go belly-up, will we be able to continue using pro features? I wish you all the best, but anything can happen and losing access to (for me) crucial features such as unrestricted plugin use have me sitting on the fence.

    Thanks!
  • Smitemeister
    Smitemeister
    Administrator Administrator
    Hi Exxar, I have notified Javi about your post as he is responsible for the Skirmish! code and will be able to give you more detailed answers about the API and how it works. He should reply shortly.
  • xavi
    xavi
    Administrator edited August 2016 Administrator
    @Exxar ;;;
    Answering your questions:
    1. Absolutely, most of Skirmish itself is and will be done via the plugin API, and the API will be expanded as more core features are added/requested by third party devs.

    2. I'm not entirely sure what you mean by the servers "going belly-up". If you mean not being able to login then it doesn't matter if you have pro or free features, since that's a key feature for skirmish itself to work (the whole matchmaking between clients and servers is based on it), so neither version would work. However that issue shouldn't occur and as far as the open beta goes has been very rare, almost to the point of being non-existent. Is that what you meant?
  • cyderak
    cyderak
    Member Member
    You know what would be a great service to provide?     Don't know exactly what to call it but,  The user sends you a map .......and then you add basic fog of war.  (Unless they denote otherwise).

    You could also charge for placing:
    -- Monsters
    -- Monsters with stats. (For whatever system they are using.)
    -- Lighting effects.
    -- Trigger points.

    It's worth checkin into.
  • cyderak
    cyderak
    Member Member
    Kickstarter starting soon?
  • MadBeard
    MadBeard
    Member Member
    2. I'm not entirely sure what you mean by the servers "going belly-up". If you mean not being able to login then it doesn't matter if you have pro or free features, since that's a key feature for skirmish itself to work (the whole matchmaking between clients and servers is based on it), so neither version would work. However that issue shouldn't occur and as far as the open beta goes has been very rare, almost to the point of being non-existent. Is that what you meant?

    @Xavi

    I think that Exxar meant what if your servers went down due to bankruptcy or something like that.

    What happens then to people who did pay for lifetime subscription?

  • Smitemeister
    Smitemeister
    Administrator Administrator
    Rest assured that bankruptcy is not at all likely to happen... the Skirmish! beta has been running for months and was paid entirely from our own pockets. We do know how to manage our expenses and after a successful kickstarter the risk of needing to close down our services is even lower.

    However, the question is justified and of course we have thought about worst-case-scenarios (aka bankruptcy). We have determined that in case of such a drastic event the most probable action would be to rewrite the software code so the owners of a lifetime license may still use the Skirmish! software and their acquired content independently without relying on our community and platform service.
  • MadBeard
    MadBeard
    Member Member
    @Smitemeister

    Thank you for quick answer. It's nice to hear that you'll rewrite code if such a drastic situation ever arise, but I sincerely hope that will not come to this and that Skirmish will prosper and keep improving because it have much potential to be the best VTT.

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