Village Square

Kepli
Member
Kepli
edited May 2016 in Assets
Nice, nice, nice ...

Love the added shadow prop and the foreground with the trees and roofs.

I also see the Core Statistics for the first time :)

Comments

  • Smitemeister
    Smitemeister
    Administrator edited May 2016 Administrator
    Thanks, we plan to have more layers on Skirmish and by extension the world builder; for example separate layers for roofs and trees so they get independent transparency settings (roof needs to always be fully transparent when inside a building while some people like their trees to be semi-transparent).
  • simonjhudson
    simonjhudson
    Member Member
    :)
  • Smitemeister
    Smitemeister
    Administrator edited May 2016 Administrator
    Oh, to add more depth and make it easier for our aspiring map builders we will also try to add auto shadows to layers such as trees, walls and even tokens so there could be a light setting that casts the shadows up to a certain degree. But that's only theory at the moment
  • Kepli
    Kepli
    Member Member
    Cool ... if you can set the degrees of the sun, you could simulate day to night during a game on a simgle map.
  • Nadine77
    Nadine77
    Member Member
    Oh!                                                                                                                                                         .
  • Sunnyle
    Sunnyle
    Member Member
    It's exciting to hear about plans to enhance the map-building experience with auto shadows for various elements like trees, walls, and tokens. This addition would significantly streamline the process for aspiring map builders, allowing them to focus more on creativity and less on manual shadow placement.
  • devadeva
    devadeva
    Member Member
    Adding auto shadows for map-building elements such as trees, walls, and tokens sounds like a game-changer. It promises to simplify the process, empowering creators to unleash their creativity more efficiently. ayushman bharat

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