What to do once a package is downloaded?

xavi
Administrator
xavi
This discussion was created from comments split from: Update changelog - On the oven for the next version.

Comments

  • simonjhudson
    simonjhudson
    Member Member
    I just tried it out and confirm that I can go to the store, 'buy' a package and then install it. All very nice and smooth.
    The only problem is I don't know what to do next. Having imported a Package what should the next action be, as there is no obvious net step from within the Package Importer. What's the thinking here?
  • xavi
    xavi
    Administrator edited April 2016 Administrator
    Afterwards you can:
    • Use the + button on the left object list to import a character/prop as usual and the characters/prop included on the packages will be available there.
    • Use the File - Open game menu command and any games included on the packages will be shown there.
    Guess I should add some kind of list of the included assets in the package description  :)
  • simonjhudson
    simonjhudson
    Member Member

    OK, that makes some sense. What about maps in packages though?

    Will play more with it this weekend.

  • simonjhudson
    simonjhudson
    Member Member

    Scrub that - I'm still not getting it. I "purchased" the Cottage in the Swamp package, but there are no props or characters I can see from the + button.

    I can see the Game for this, but that feels pretty unintuitive - I have installed the package, but I still have to open the game. It would be better to show the assets in the package manager (as you suggest) and allow opening of assets from there, so it's clear what assets are part of which package.


    So, I kind of get it, but it's not as intuitive as the other parts of SVT

  • Smitemeister
    Smitemeister
    Administrator edited April 2016 Administrator
    So, what you're asking for is like a separation between "map" and "game", right? Basically a kind of library window for maps like we have for tokens. That should be doable.
  • simonjhudson
    simonjhudson
    Member Member
    Exactly. Separating the download and install functions from the Add to my active game function, but with a clear link between the two so that I can have an easy workflow from one step to the next.
  • Smitemeister
    Smitemeister
    Administrator Administrator
    Will be done :>
  • simonjhudson
    simonjhudson
    Member Member
    :-)
  • Kepli
    Kepli
    Member edited May 2016 Member
    It's always a challenge to create good process flows for every possible scenario with a minimum number of clicks . Good luck with that

    Let us know if you like us to test specific scenarios, please. 
Sign In or Register to comment.

Discussions

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

© Copyright 2014 - Creative Dreams | Powered by Vanilla
All times are UTC