cyderak
I think the icons in the toolbox should reflect more what they actually do.
The "Trap" icon maybe could be a bear trap.
"Closed door" could be a closed door (self explanatory)
"Open door" an open door.
"Opaque wall" a wall icon.
"Transparent Wall" a ghostly looking wall.
I'm sure the current iteration of Skirmish is just the bare bones features version and you guys probably plan on pretty-ing it up before the finished product comes out. I'm definitely excited to see the polished Skirmish.
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